SKU: 63508527407
betty boop dress

betty boop dress Betty Boop in a red dress (Face On, Standing On A Red Bar) – Comic Art Website

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Description

betty boop dress Betty Boop in a red dress (Face On, Standing On A Red Bar) – Comic Art WebsiteHandmade screen print on cotton paper. Betty Boop has enduring impact she was invented in the 1930s and is still a symbol of sex appeal. Signed and numbered out of 200 in pencil by the printer, John Patrick Reynolds. Standard size: 26cm x 19cm Medium size: 48cm x 38cm Large size: 76cm x 56cm This is a drawing by the original Betty Boop draftsman, Max Fleischer. He submitted them to the US patent office in 1931 as a design for a doll or similar. Ive

 

Handmade screen print on cotton paper.

Betty Boop has enduring impact - she was invented in the 1930s and is still a symbol of sex appeal. 

Signed and numbered out of 200 in pencil by the printer, John Patrick Reynolds.

Standard size: 26cm x 19cm  
Medium size: 48cm x 38cm
Large size: 76cm x 56cm

 

This is a drawing by the original Betty Boop draftsman, Max Fleischer. He submitted them to the US patent office in 1931 as a design for a doll or similar.

I’ve given her a red dress – the colour of glamour.

A version of a Jazz age flapper, Betty Boop combined the childish with the sophisticated — she has a large round baby face with big eyes and a nose like a button.

Her sexiness was toned down in the mid-1930s as a result of the notorious American Hays Code to appear more demure, she became one of the best-known and popular cartoon characters in the world.

These are all original screenprints. An original print is a work of art printed by hand, from a plate, block, stone, or stencil (which is the case here - screenprints are made using screen stencils) that has been created by the artist for the purpose of producing the image.

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SKU: 63508527407

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Jason Skillman
Bozeman, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
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Just_A_Reader
Omaha, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
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Paul Killman
Port Orchard, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025
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David Patton
Port Orchard, US
★★★★★ 5
Good book
Format: Paperback
My professor in game design told us to grab a book like this. Good book!
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Reviewed in the United States on August 18, 2025
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Jennifer Campbell
Phoenix, US
★★★★★ 5
funny and heartwarming
Format: Paperback
What an utter delight, page after page. Funny and heartwarming, it gives June a redemption arc almost as awesome as Zuko's. In the hands of bad writers, June could easily be shallow and one-note. She gets wonderful depth and richness of character development, and of course Iroh is everything fans adore.
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Reviewed in the United States on October 14, 2025

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